jacksonfere.blogg.se

Cityengine multiple floors
Cityengine multiple floors






cityengine multiple floors
  1. #Cityengine multiple floors how to
  2. #Cityengine multiple floors free

Most of the times, games depend on specific interiors, which are given by the game's story.

#Cityengine multiple floors free

Of course you are free to use the ce just as an asset creation tool where you simply create vast amounts of variants of buildings without using the street system or any other methodology to place the buildings already in a specific layout inside the CE.

cityengine multiple floors

The discussion about the poly count is a totally different one and i'd say that depending on how you describe the rules and the LODs of a building, you do have a very precise control over the poly count, since you precisely define how geo is split, where which asset is inserted. we are now working on presets which will help additionally. this includes the visual cga or the facade wizard which were already released. but we are aware of this and we are working hard on ways to be able to more and more free the user of the annoying scripting. though it IS possible to create interiors - i am working on a little example which might be posted on our forum. Here, i have to say that interiors have not been a focus of the cityengine and this is tricky since tools for procedural interiors are immensely complex and we just have not had tackled them yet. įirst, it is important to decide if the buildings are used only as backdrop buildings, if they are non-enterable or if they are able to be entered and explored. There are a few points that need to be mentioned in this discussion. Please check out the "destroyed city" showcase: my name's matthias buehler, i am content manager at procedural, inc. THough being somewhat good for developing large amount of assets, lot of it isn't efficient and I want to know how some of you got through this. So whats the word on CityEngine? Official or otherwise, I would like some examples of MMO's that are in development that use CE to great use. if I have to manually select every building or sections of buildings, this tends to defeat the point of "expediting" the development process if I have to go in and click on every damn building since the UI tools aren't exactly what I consider accurate, nor smooth. Secondly the models of the buildings aren't exactly what I can call "optimized" especially when doing more residential building types with window panes. the files need to be broken up manually unless there is a way to break them up into smaller pieces automatically.

#Cityengine multiple floors how to

I am new to CityEngine and frankly I have to learn CGA (absolutely sucks learning how to script when you are an 3d artist, but I am the lead art director so maybe I have no real choice) I was wondering is there any real quality examples out there of CityEngine being used to build City based MMO's? We are doing a cyberpunk MMO, so I am looking into this, and despite being a powerful app, it is both cryptic, and huge i.e.








Cityengine multiple floors